Luke Muscat, the lead designer for Halfbrick Studios’ Fruit Ninja and Jetpack Joyride, has introduced a brand new recreation referred to as Feed the Deep. This time, he isn’t backed by a studio and supported by colleagues: Feed the Deep is his first solo challenge after quitting his job. He calls the sport a “Lovecraftian deep sea roguelike,” since you tackle the position of a diver who actually has to feed the eldritch horror lurking within the darkness of the ocean’s depths.
Within the recreation, humanity constructed floating cities on the floor of the ocean with out realizing concerning the menace residing beneath. Your job is to feed no matter’s residing within the deep in order that it would not destroy the cities. In its Steam page, Muscat stated the sport was “impressed by the likes of Dome Keeper and Spelunky.” You will have to gather assets within the darkness to have the ability to get upgrades and objects, all whereas managing your oxygen to ensure you survive the dive. The caves you need to discover are procedurally generated so they may look completely different each time you play. You may as well select your play fashion, whether or not to go quick and aggressive, or to go slower and extra relaxed.
It is unclear if Feed the Deep shall be accessible on non-PC platforms, however Muscat has solely shared a Steam web page for it thus far. He is planning to launch the sport someday this third quarter.
It is official! My first solo challenge since quitting my job is launching later this yr. I designed Fruit Ninja & Jetpack Joyride, however solo dev is new to me.
Feed the Deep is a lovecraftian deep sea roguelike. Feed the eldritch horrors that dwell beneath, earlier than they feed on you. pic.twitter.com/uUPSuUQSR2— Luke Muscat is making Feed the Deep 🤿 (@pgmuscat) July 11, 2024
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